x.vweb.sse #
Server Sent Events
This module implements the server side of Server Sent Events
, SSE. See [mozilla SSE][mozilla_sse] as well as [whatwg][whatwg html spec] for detailed description of the protocol, and a simple web browser client example.
Usage
With SSE we want to keep the connection open, so we are able to keep sending events to the client. But if we hold the connection open indefinitely vweb isn't able to process any other requests.
We can let vweb know that it can continue processing other requests and that we will handle the connection ourself by calling ctx.takeover_conn()
and returning an empty result with vweb.no_result()
. Vweb will not close the connection and we can handle the connection in a separate thread.
Example:
import x.vweb.sse
// endpoint handler for SSE connections
fn (app &App) sse(mut ctx Context) vweb.Result {
// let vweb know that the connection should not be closed
ctx.takeover_conn()
// handle the connection in a new thread
spawn handle_sse_conn(mut ctx)
// we will send a custom response ourself, so we can safely return an empty result
return vweb.no_result()
}
fn handle_sse_conn(mut ctx Context) {
// pass vweb.Context
mut sse_conn := sse.start_connection(mut ctx.Context)
// send a message every second 3 times
for _ in 0.. 3 {
time.sleep(time.second)
sse_conn.send_message(data: 'ping') or { break }
}
// close the SSE connection
sse_conn.close()
}
Javascript code:
const eventSource = new EventSource('/sse');
eventSource.addEventListener('message', (event) => {
console.log('received message:', event.data);
});
eventSource.addEventListener('close', () => {
console.log('closing the connection')
// prevent browser from reconnecting
eventSource.close();
});
[mozilla_sse]: https://developer.mozilla.org/en-US/docs/Web/API/Server-sent_events/Using_server-sent_events [whatwg html spec]: https://html.spec.whatwg.org/multipage/server-sent-events.html#server-sent-events
fn start_connection #
fn start_connection(mut ctx vweb.Context) &SSEConnection
start an SSE connection
struct SSEConnection #
struct SSEConnection {
pub mut:
conn &net.TcpConn @[required]
}
fn (SSEConnection) send_message #
fn (mut sse SSEConnection) send_message(message SSEMessage) !
send_message sends a single message to the http client that listens for SSE. It does not close the connection, so you can use it many times in a loop.
fn (SSEConnection) close #
fn (mut sse SSEConnection) close()
send a 'close' event and close the tcp connection.
struct SSEMessage #
struct SSEMessage {
pub mut:
id string
event string
data string
retry int
}
This module implements the server side of Server Sent Events
. See https://developer.mozilla.org/en-US/docs/Web/API/Server-sent_events/Using_server-sent_events#event_stream_format as well as https://html.spec.whatwg.org/multipage/server-sent-events.html#server-sent-events for detailed description of the protocol, and a simple web browser client example.
Event stream format > The event stream is a simple stream of text data which must be encoded using UTF-8. > Messages in the event stream are separated by a pair of newline characters. > A colon as the first character of a line is in essence a comment, and is ignored. > Note: The comment line can be used to prevent connections from timing out; > a server can send a comment periodically to keep the connection alive. > > Each message consists of one or more lines of text listing the fields for that message. > Each field is represented by the field name, followed by a colon, followed by the text > data for that field's value.