sokol.sfons #
fn create #
fn create(width int, height int, flags int) &fontstash.Context
create a new Context/font atlas, for rendering glyphs, given its dimensions width and height
fn destroy #
fn destroy(ctx &fontstash.Context)
destroy frees the font stash context and associated resources.
fn flush #
fn flush(ctx &fontstash.Context)
flush uploads the font texture to the GPU and renders any pending text.
fn rgba #
fn rgba(r u8, g u8, b u8, a u8) u32
rgba packs RGBA color components into a single u32 value.