json.cjson #
fn create_array #
fn create_array() &Node
create_array creates a new JSON array item. Use .add_item_to_array(value) calls, to add items to it later.
fn create_bool #
fn create_bool(val bool) &Node
create_bool creates a new JSON boolean item.
fn create_false #
fn create_false() &Node
create_false creates a new JSON boolean item, with value false
.
fn create_null #
fn create_null() &Node
create_null creates a new JSON NULL item, with the value null
. It symbolises a missing value for a given key in an object.
fn create_number #
fn create_number(val f64) &Node
create_number creates a new JSON number item.
fn create_object #
fn create_object() &Node
create_object creates a new JSON object/map item. Use .add_item_to_object(key, value) calls, to add other items to it later.
fn create_raw #
fn create_raw(const_val string) &Node
create_raw creates a new JSON RAW string item.
fn create_string #
fn create_string(val string) &Node
create_string creates a new JSON string item.
fn create_true #
fn create_true() &Node
create_true creates a new JSON boolean item, with value true
.
fn delete #
fn delete(node &Node)
delete removes the given node from memory. NB: DO NOT USE that node, after you have called unsafe { delete(node) }
!
fn version #
fn version() string
version returns the version of cJSON as a string
type Node #
type Node = C.cJSON
fn (Node) add_item_to_object #
fn (mut obj Node) add_item_to_object(key string, item &Node)
add_item_to_array adds the given item to the object, under the given key
.
fn (Node) add_item_to_array #
fn (mut obj Node) add_item_to_array(item &Node)
add_item_to_array append the given item to the object.
fn (Node) print #
fn (mut obj Node) print() string
print serialises the node to a string, formatting its structure, so the resulting string is more prettier/human readable.
fn (Node) print_unformatted #
fn (mut obj Node) print_unformatted() string
print serialises the node to a string, without formatting its structure, so the resulting string is shorter/cheaper to transmit.
fn (Node) str #
fn (mut obj Node) str() string
str returns the unformatted serialisation to string of the given Node.
struct C.cJSON #
struct C.cJSON {
pub:
next &C.cJSON // next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem
prev &C.cJSON
child &C.cJSON // An array or object item will have a child pointer pointing to a chain of the items in the array/object
type int // The type of the item, as above
valueint int // writing to valueint is DEPRECATED, use cJSON_SetNumberValue instead
valuedouble f64 // The item's number, if type==cJSON_Number
valuestring &char // The item's string, if type==cJSON_String and type == cJSON_Raw
// @string &char // The item's name string, if this item is the child of, or is in the list of subitems of an object
// TODO: `@string &char` from above does not work. It should be fixed, at least inside `struct C.`.
}