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sokol.sapp #

Constants #

const used_import = gfx.used_import

fn android_get_native_activity #

fn android_get_native_activity() voidptr

Android: get native activity handle

fn cancel_quit #

fn cancel_quit()

cancel a pending quit (when SAPP_EVENTTYPE_QUIT_REQUESTED has been received)

fn color_format #

fn color_format() int

color_format gets default framebuffer color pixel format

fn consume_event #

fn consume_event()

call from inside event callback to consume the current event (don't forward to platform)

fn create_desc #

fn create_desc() gfx.Desc

fn d3d11_get_depth_stencil_view #

fn d3d11_get_depth_stencil_view() voidptr

D3D11: get pointer to ID3D11DepthStencilView

fn d3d11_get_device #

fn d3d11_get_device() voidptr

D3D11: get pointer to ID3D11Device object

fn d3d11_get_device_context #

fn d3d11_get_device_context() voidptr

D3D11: get pointer to ID3D11DeviceContext object

fn d3d11_get_render_target_view #

fn d3d11_get_render_target_view() voidptr

D3D11: get pointer to ID3D11RenderTargetView object

fn depth_format #

fn depth_format() int

depth_format gets default framebuffer depth pixel format

fn dpi_scale #

fn dpi_scale() f32

returns the dpi scaling factor (window pixels to framebuffer pixels)

fn frame_count #

fn frame_count() u64

get the current frame counter (for comparison with sapp_event.frame_count)

fn frame_duration #

fn frame_duration() f64

get an averaged/smoothed frame duration in seconds

fn get_clipboard_string #

fn get_clipboard_string() &char

read string from clipboard (usually during SAPP_EVENTTYPE_CLIPBOARD_PASTED)

fn get_dropped_file_path #

fn get_dropped_file_path(index int) string

fn get_num_dropped_files #

fn get_num_dropped_files() int

fn gles2 #

fn gles2() bool

GL: return true when GLES2 fallback is active (to detect fallback from GLES3)

fn height #

fn height() int

returns the current framebuffer height in pixels

fn high_dpi #

fn high_dpi() bool

returns true when high_dpi was requested and actually running in a high-dpi scenario

fn html5_ask_leave_site #

fn html5_ask_leave_site(ask bool)

HTML5: enable or disable the hardwired "Leave Site?" dialog box

fn ios_get_window #

fn ios_get_window() voidptr

iOS: get ARC-bridged pointer to iOS UIWindow

fn is_fullscreen #

fn is_fullscreen() bool

Check if full screen rendering

fn isvalid #

fn isvalid() bool

returns true after sokol-app has been initialized

fn keyboard_shown #

fn keyboard_shown() bool

return true if the mobile device onscreen keyboard is currently shown

fn lock_mouse #

fn lock_mouse(locked bool)

fn macos_get_window #

fn macos_get_window() voidptr

macOS: get ARC-bridged pointer to macOS NSWindow

fn metal_get_device #

fn metal_get_device() voidptr

Metal: get ARC-bridged pointer to Metal device object

fn metal_get_drawable #

fn metal_get_drawable() voidptr

Metal: get ARC-bridged pointer to current drawable

fn metal_get_renderpass_descriptor #

fn metal_get_renderpass_descriptor() voidptr

Metal: get ARC-bridged pointer to this frame's renderpass descriptor

fn mouse_locked #

fn mouse_locked() bool

fn mouse_shown #

fn mouse_shown() bool

show or hide the mouse cursor

fn query_desc #

fn query_desc() Desc

return a copy of the sapp_desc structure

fn quit #

fn quit()

intiate a "hard quit" (quit application without sending SAPP_EVENTTYPE_QUIT_REQUSTED)

fn request_quit #

fn request_quit()

initiate a "soft quit" (sends SAPP_EVENTTYPE_QUIT_REQUESTED)

fn run #

fn run(desc &Desc)

special run-function for SOKOL_NO_ENTRY (in standard mode this is an empty stub)

fn sample_count #

fn sample_count() int

sample_count gets default framebuffer sample count

fn screenshot #

fn screenshot(path string) !

screenshot takes a screenshot of the current window and saves it to path. The format is inferred from the extension of the file name in path.

Supported formats are: .png, .ppm.

fn screenshot_png #

fn screenshot_png(path string) !

screenshot_png takes a screenshot of the current window and saves it to path as a .png file.

fn screenshot_ppm #

fn screenshot_ppm(path string) !

screenshot_ppm takes a screenshot of the current window and saves it to path as a .ppm file.

fn screenshot_window #

fn screenshot_window() &Screenshot

fn set_clipboard_string #

fn set_clipboard_string(str &u8)

write string into clipboard

fn set_mouse_cursor #

fn set_mouse_cursor(cursor MouseCursor)

set mouse cursor

fn show_keyboard #

fn show_keyboard(visible bool)

show or hide the mobile device onscreen keyboard

fn show_mouse #

fn show_mouse(visible bool)

show or hide the mouse cursor

fn toggle_fullscreen #

fn toggle_fullscreen()

Toggle full screen

fn userdata #

fn userdata() voidptr

return the userdata pointer optionally provided in sapp_desc

fn width #

fn width() int

returns the current framebuffer width in pixels

fn win32_get_hwnd #

fn win32_get_hwnd() voidptr

Win32: get the HWND window handle

type Desc #

type Desc = C.sapp_desc

type Event #

type Event = C.sapp_event

type IconDesc #

type IconDesc = C.sapp_icon_desc

type ImageDesc #

type ImageDesc = C.sapp_image_desc

type Range #

type Range = C.sapp_range

type TouchPoint #

type TouchPoint = C.sapp_touchpoint

enum EventType #

enum EventType {
	invalid
	key_down
	key_up
	char
	mouse_down
	mouse_up
	mouse_scroll
	mouse_move
	mouse_enter
	mouse_leave
	touches_began
	touches_moved
	touches_ended
	touches_cancelled
	resized
	iconified
	restored
	focused
	unfocused
	suspended
	resumed
	quit_requested
	clipboard_pasted
	files_droped
	num
}

enum KeyCode #

enum KeyCode {
	invalid = 0
	space = 32
	apostrophe = 39 //'
	comma = 44 //,
	minus = 45 //-
	period = 46 //.
	slash = 47 ///
	_0 = 48
	_1 = 49
	_2 = 50
	_3 = 51
	_4 = 52
	_5 = 53
	_6 = 54
	_7 = 55
	_8 = 56
	_9 = 57
	semicolon = 59 //;
	equal = 61 //=
	a = 65
	b = 66
	c = 67
	d = 68
	e = 69
	f = 70
	g = 71
	h = 72
	i = 73
	j = 74
	k = 75
	l = 76
	m = 77
	n = 78
	o = 79
	p = 80
	q = 81
	r = 82
	s = 83
	t = 84
	u = 85
	v = 86
	w = 87
	x = 88
	y = 89
	z = 90
	left_bracket = 91 //[
	backslash = 92 //\
	right_bracket = 93 //]
	grave_accent = 96 //`
	world_1 = 161 // non-us #1
	world_2 = 162 // non-us #2
	escape = 256
	enter = 257
	tab = 258
	backspace = 259
	insert = 260
	delete = 261
	right = 262
	left = 263
	down = 264
	up = 265
	page_up = 266
	page_down = 267
	home = 268
	end = 269
	caps_lock = 280
	scroll_lock = 281
	num_lock = 282
	print_screen = 283
	pause = 284
	f1 = 290
	f2 = 291
	f3 = 292
	f4 = 293
	f5 = 294
	f6 = 295
	f7 = 296
	f8 = 297
	f9 = 298
	f10 = 299
	f11 = 300
	f12 = 301
	f13 = 302
	f14 = 303
	f15 = 304
	f16 = 305
	f17 = 306
	f18 = 307
	f19 = 308
	f20 = 309
	f21 = 310
	f22 = 311
	f23 = 312
	f24 = 313
	f25 = 314
	kp_0 = 320
	kp_1 = 321
	kp_2 = 322
	kp_3 = 323
	kp_4 = 324
	kp_5 = 325
	kp_6 = 326
	kp_7 = 327
	kp_8 = 328
	kp_9 = 329
	kp_decimal = 330
	kp_divide = 331
	kp_multiply = 332
	kp_subtract = 333
	kp_add = 334
	kp_enter = 335
	kp_equal = 336
	left_shift = 340
	left_control = 341
	left_alt = 342
	left_super = 343
	right_shift = 344
	right_control = 345
	right_alt = 346
	right_super = 347
	menu = 348
}

enum Modifier #

enum Modifier {
	shift = 1 //(1<<0)
	ctrl = 2 //(1<<1)
	alt = 4 //(1<<2)
	super = 8 //(1<<3)
	lmb = 0x100
	rmb = 0x200
	mmb = 0x400
}

enum MouseButton #

enum MouseButton {
	invalid = -1
	left = 0
	right = 1
	middle = 2
}

enum MouseCursor #

enum MouseCursor {
	default = C.SAPP_MOUSECURSOR_DEFAULT
	arrow = C.SAPP_MOUSECURSOR_ARROW
	ibeam = C.SAPP_MOUSECURSOR_IBEAM
	crosshair = C.SAPP_MOUSECURSOR_CROSSHAIR
	pointing_hand = C.SAPP_MOUSECURSOR_POINTING_HAND
	resize_ew = C.SAPP_MOUSECURSOR_RESIZE_EW
	resize_ns = C.SAPP_MOUSECURSOR_RESIZE_NS
	resize_nwse = C.SAPP_MOUSECURSOR_RESIZE_NWSE
	resize_nesw = C.SAPP_MOUSECURSOR_RESIZE_NESW
	resize_all = C.SAPP_MOUSECURSOR_RESIZE_ALL
	not_allowed = C.SAPP_MOUSECURSOR_NOT_ALLOWED
}

enum TouchToolType #

enum TouchToolType {
	unknown
	finger
	stylus
	mouse
	eraser
	palm
}

TouchToolType is an Android specific 'tool type' enum for touch events.
This lets the application check what type of input device was used for touch events.
NOTE: the values must remain in sync with the corresponding Android SDK type, so don't change those.
See https://developer.android.com/reference/android/view/MotionEvent#TOOL_TYPE_UNKNOWN

struct C.sapp_allocator #

struct C.sapp_allocator {
pub mut:
	alloc     memory.FnAllocatorAlloc
	free      memory.FnAllocatorFree
	user_data voidptr
}

struct C.sapp_desc #

struct C.sapp_desc {
pub:
	init_cb    fn () // these are the user-provided callbacks without user data
	frame_cb   fn ()
	cleanup_cb fn ()
	event_cb   fn (&Event) //&sapp_event)
	fail_cb    fn (&u8)

	user_data           voidptr // these are the user-provided callbacks with user data
	init_userdata_cb    fn (voidptr)
	frame_userdata_cb   fn (voidptr)
	cleanup_userdata_cb fn (voidptr)
	event_userdata_cb   fn (&Event, voidptr)
	fail_userdata_cb    fn (&char, voidptr)

	width                        int      // the preferred width of the window / canvas
	height                       int      // the preferred height of the window / canvas
	sample_count                 int      // MSAA sample count
	swap_interval                int      // the preferred swap interval (ignored on some platforms)
	high_dpi                     bool     // whether the rendering canvas is full-resolution on HighDPI displays
	fullscreen                   bool     // whether the window should be created in fullscreen mode
	alpha                        bool     // whether the framebuffer should have an alpha channel (ignored on some platforms)
	window_title                 &char    // the window title as UTF-8 encoded string
	enable_clipboard             bool     // enable clipboard access, default is false
	clipboard_size               int      // max size of clipboard content in bytes
	enable_dragndrop             bool     // enable file dropping (drag'n'drop), default is false
	max_dropped_files            int      // max number of dropped files to process (default: 1)
	max_dropped_file_path_length int      // max length in bytes of a dropped UTF-8 file path (default: 2048)
	icon                         IconDesc // the initial window icon to set
// backend-specific options
	gl_force_gles2                bool  // if true, setup GLES2/WebGL even if GLES3/WebGL2 is available
	win32_console_utf8            bool  // if true, set the output console codepage to UTF-8
	win32_console_create          bool  // if true, attach stdout/stderr to a new console window
	win32_console_attach          bool  // if true, attach stdout/stderr to parent process
	html5_canvas_name             &char // the name (id) of the HTML5 canvas element, default is "canvas"
	html5_canvas_resize           bool  // if true, the HTML5 canvas size is set to sapp_desc.width/height, otherwise canvas size is tracked
	html5_preserve_drawing_buffer bool  // HTML5 only: whether to preserve default framebuffer content between frames
	html5_premultiplied_alpha     bool  // HTML5 only: whether the rendered pixels use premultiplied alpha convention
	html5_ask_leave_site          bool  // initial state of the internal html5_ask_leave_site flag (see sapp_html5_ask_leave_site())
	ios_keyboard_resizes_canvas   bool  // if true, showing the iOS keyboard shrinks the canvas
// V patches
	__v_native_render bool // V patch to allow for native rendering
pub mut:
	allocator C.sapp_allocator // optional memory allocation overrides (default: malloc/free)
	logger    C.sapp_logger    // optional log callback overrides (default: SAPP_LOG(message))
}

struct C.sapp_event #

struct C.sapp_event {
pub:
	frame_count        u64         // current frame counter, always valid, useful for checking if two events were issued in the same frame
	@type              EventType   // the event type, always valid
	key_code           KeyCode     // the virtual key code, only valid in KEY_UP, KEY_DOWN
	char_code          u32         // the UTF-32 character code, only valid in CHAR events
	key_repeat         bool        // true if this is a key-repeat event, valid in KEY_UP, KEY_DOWN and CHAR
	modifiers          u32         // current modifier keys, valid in all key-, char- and mouse-events
	mouse_button       MouseButton // mouse button that was pressed or released, valid in MOUSE_DOWN, MOUSE_UP
	mouse_x            f32 // current horizontal mouse position in pixels, always valid except during mouse lock
	mouse_y            f32 // current vertical mouse position in pixels, always valid except during mouse lock
	mouse_dx           f32 // relative horizontal mouse movement since last frame, always valid
	mouse_dy           f32 // relative vertical mouse movement since last frame, always valid
	scroll_x           f32 // horizontal mouse wheel scroll distance, valid in MOUSE_SCROLL events
	scroll_y           f32 // vertical mouse wheel scroll distance, valid in MOUSE_SCROLL events
	num_touches        int // number of valid items in the touches[] array
	touches            [max_touchpoints]TouchPoint // current touch points, valid in TOUCHES_BEGIN, TOUCHES_MOVED, TOUCHES_ENDED
	window_width       int // current window- and framebuffer width in pixels, always valid
	window_height      int // current window- and framebuffer height in pixels, always valid
	framebuffer_width  int // = window_width * dpi_scale
	framebuffer_height int // = window_height * dpi_scale
}

fn (C.sapp_event) str #

fn (e &C.sapp_event) str() string

struct C.sapp_icon_desc #

struct C.sapp_icon_desc {
	sokol_default bool
	images        [max_iconimages]ImageDesc
}

struct C.sapp_image_desc #

struct C.sapp_image_desc {
pub:
	width  int
	height int
	pixels Range
}

struct C.sapp_logger #

struct C.sapp_logger {
pub mut:
	log_cb    memory.FnLogCb
	user_data voidptr
}

struct C.sapp_range #

struct C.sapp_range {
pub:
	ptr  voidptr
	size usize
}

struct C.sapp_touchpoint #

struct C.sapp_touchpoint {
pub:
	identifier       u64
	pos_x            f32
	pos_y            f32
	android_tooltype TouchToolType
	changed          bool
}

struct Screenshot #

struct Screenshot {
	width  int
	height int
	size   int
mut:
	pixels &u8 = unsafe { nil }
}

fn (Screenshot) free #

unsafe
fn (mut ss Screenshot) free()

free - free only the Screenshot pixels.

fn (Screenshot) destroy #

unsafe
fn (mut ss Screenshot) destroy()

destroy - free the Screenshot pixels, then free the screenshot data structure itself.