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gx #

Description

gx is a complementary module to gg, that just provides some predefined graphical color names/operations.

Note > gx is going to be merged with gg soon.

Constants #

const align_right = HorizontalAlign.right
const align_left = HorizontalAlign.left

Todo: remove these, and use the enum everywhere

const light_red = gg.light_red
const light_green = gg.light_green
const light_gray = gg.light_gray
const light_blue = gg.light_blue
const dark_red = gg.dark_red
const dark_green = gg.dark_green
const dark_gray = gg.dark_gray
const dark_blue = gg.dark_blue
const violet = gg.violet
const pink = gg.pink
const indigo = gg.indigo
const purple = gg.purple
const orange = gg.orange
const cyan = gg.cyan
const magenta = gg.magenta
const yellow = gg.yellow
const blue = gg.blue
const green = gg.green
const red = gg.red
const white = gg.white
const gray = gg.gray
const black = gg.black

fn color_from_string #

deprecated: use gg.color_from_string instead
deprecated_after: 2026-01-24
fn color_from_string(s string) Color

color_from_string returns a Color, corresponding to the given string or black Color if string is not found in lookup table, or a hex color if starting with #

fn hex #

deprecated: use gg.hex instead
deprecated_after: 2026-01-24
fn hex(color int) Color

hex takes in a 32 bit integer and splits it into 4 byte values

fn rgb #

deprecated: use gg.rgb instead
deprecated_after: 2026-01-24
fn rgb(r u8, g u8, b u8) Color

rgb builds a Color instance from given r, g, b values

fn rgba #

deprecated: use gg.rgba instead
deprecated_after: 2026-01-24
fn rgba(r u8, g u8, b u8, a u8) Color

rgba builds a Color instance from given r, g, b, a values

type Color #

type Color = gg.Color

Color represents a 32 bit color value in sRGB format

type HorizontalAlign #

type HorizontalAlign = gg.HorizontalAlign

type TextCfg #

type TextCfg = gg.TextCfg

type VerticalAlign #

type VerticalAlign = gg.VerticalAlign

struct Image #

@[deprecated: 'use gg.Image']
@[deprecated_after: '2026-01-24']
struct Image {
mut:
	obj voidptr
pub:
	id     int
	width  int
	height int
}

fn (Image) is_empty #

fn (i Image) is_empty() bool

is_empty returns true if the Image i is empty.