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x.vweb.assets #

Assets

The asset manager for vweb. You can use this asset manager to minify CSS and JavaScript files, combine them into a single file and to make sure the asset you're using exists.

Usage

Add AssetManager to your App struct to use the asset manager.

Example:

module main

import x.vweb
import x.vweb.assets

pub struct Context {
    vweb.Context
}

pub struct App {
pub mut:
    am assets.AssetManager
}

fn main() {
    mut app := &App{}
    vweb.run[App, Context](mut app, 8080)
}

Including assets

If you want to include an asset in your templates you can use the include method. First pass the type of asset (css or js), then specify the "include name" of an asset.

Example:

@{app.am.include(.css, 'main.css')}

Will generate

<link rel='stylesheet' href='/main.css' />

Adding assets

To add an asset use the add method. You must specify the path of the asset and what its include name will be: the name that you will use in templates.

Example:

// add a css file at the path "css/main.css" and set its include name to "main.css"
app.am.add(.css, 'css/main.css', 'main.css')

Minify and Combine assets

If you want to minify each asset you must set the minify field and specify the cache folder. Each assest you add is minifed and outputted in cache_dir.

Example:

pub struct App {
pub mut:
    am assets.AssetManager = assets.AssetManager{
        cache_dir: 'dist'
        minify: true
    }
}

To combine the all currently added assets into a single file you must call the combine method and specify which asset type you want to combine.

Example:

// `combine` returns the path of the minified file
minified_file := app.am.combine(.css)!

Handle folders

You can use the asset manger in combination with vweb's StaticHandler to serve assets in a folder as static assets.

Example:

pub struct App {
    vweb.StaticHandler
pub mut:
    am assets.AssetManager
}

Let's say we have the following folder structure:

assets/
├── css/
│   └── main.css
└── js/
    └── main.js

We can tell the asset manager to add all assets in the static folder

Example:

fn main() {
    mut app := &App{}
    // add all assets in the "assets" folder
    app.am.handle_assets('assets')!
    // serve all files in the "assets" folder as static files
    app.handle_static('assets', false)!
    // start the app
    vweb.run[App, Context](mut app, 8080)
}

The include name of each minified asset will be set to its relative path, so if you want to include main.css in your template you would write @{app.am.include('css/main.css')}

Minify

If you add an asset folder and want to minify those assets you can call the cleanup_cache method to remove old files from the cache folder that are no longer needed.

Example:

pub struct App {
    vweb.StaticHandler
pub mut:
    am assets.AssetManager = assets.AssetManager{
        cache_dir: 'dist'
        minify: true
    }
}

fn main() {
    mut app := &App{}
    // add all assets in the "assets" folder
    app.am.handle_assets('assets')!
    // remove all old cached files from the cache folder
    app.am.cleanup_cache()!
    // serve all files in the "assets" folder as static files
    app.handle_static('assets', false)!
    // start the app
    vweb.run[App, Context](mut app, 8080)
}

Prefix the include name

You can add a custom prefix to the include name of assets when adding a folder.

Example:

// add all assets in the "assets" folder
app.am.handle_assets_at('assets', 'static')!

Now if you want to include main.css you would write ``@{app.am.include('static/css/main.css')}`

fn minify_css #

fn minify_css(css string) string

Todo: implement proper minification

fn minify_js #

fn minify_js(js string) string

Todo: implement proper minification

enum AssetType #

enum AssetType {
	css
	js
	all
}

struct Asset #

struct Asset {
pub:
	kind          AssetType
	file_path     string
	last_modified time.Time
	include_name  string
}

struct AssetManager #

struct AssetManager {
mut:
	css               []Asset
	js                []Asset
	cached_file_names []string
pub mut:
	// when true assets will be minified
	minify bool
	// the directory to store the cached/combined files
	cache_dir string
	// how a combined file should be named. For example for css the extension '.css'
	// will be added to the end of `combined_file_name`
	combined_file_name string = 'combined'
}

fn (AssetManager) handle_assets #

fn (mut am AssetManager) handle_assets(directory_path string) !

handle_assets recursively walks directory_path and adds any assets to the asset manager

fn (AssetManager) handle_assets_at #

fn (mut am AssetManager) handle_assets_at(directory_path string, prepend string) !

handle_assets_at recursively walks directory_path and adds any assets to the asset manager. The include name of assets are prefixed with prepend

fn (AssetManager) get_assets #

fn (am AssetManager) get_assets(asset_type AssetType) []Asset

get all assets of type asset_type

fn (AssetManager) add #

fn (mut am AssetManager) add(asset_type AssetType, file_path string, include_name string) !

add an asset to the asset manager

fn (AssetManager) cleanup_cache #

fn (mut am AssetManager) cleanup_cache() !

cleanup_cache removes all files in the cache directory that aren't cached at the time this function is called

fn (AssetManager) exists #

fn (am AssetManager) exists(asset_type AssetType, include_name string) bool

check if an asset is already added to the asset manager

fn (AssetManager) include #

fn (am AssetManager) include(asset_type AssetType, include_name string) vweb.RawHtml

include css/js files in your vweb app from templates

Example

@{app.am.include(.css, 'main.css')}

fn (AssetManager) combine #

fn (mut am AssetManager) combine(asset_type AssetType) !string

combine assets of type asset_type into a single file and return the outputted file path. If you call combine with asset type all the function will return an empty string, the minified files will be available at combined_file_name.asset_type